AVS (Audio Visual Stimulation), Light and
Sound Relaxation Glossary
This page has AVS (Audio Visual Stimulation), Light
and Sound Relaxation or Mind Machine terminology information.
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Use these pointers for alphabetic reference:
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| O | P | Q
| R | S | T
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| X | Y | Z
A
AVS (AudioVisual Stimulation)
AVS devices are devices that influence your state
of mind using specially designed light and sound stimulation.
Often referred to as light/sound or mind machines,
such as we do throughout this web site. Flickering
lights and pulsating sound have been used for centuries
to influence moods, from music for relaxation to adrenaline-raising
dances around the tribal fire. AVS systems have the
advantage that the stimulation is more controlled,
better designed for its purpose, and you don't have
to hire a band. They are very effective relaxation
tools, a good assist to meditation, and can aid the
learning process.
AudioStrobe
Signals are recorded on a music CD at a high, inaudible
frequency, to control the lights in a light/sound
system. An AudioStrobe decoder detects these signals
and uses them to drive the lights of a light/sound
system, absolutely in sync with the music. Just connect
your CD player to the external input of the Nova Pro
100, and play the CD, with your headphones and glasses
connected to the Nova Pro 100 normally, for an amazing
AudioStrobe experience. For best results, do this
while no session is running on the Nova Pro 100. AudioStrobe
CDs are available from Tools
for Exploration, Cerebrex
and AudioStrobe.
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B
Beats are the
amplitude variations that occur when pure tones close
to each other in pitch are mixed. When tone pitches
are far enough apart, the result of mixing tones is
consonance (sounds OK). As the mixed tones get within
an octave of each other, they
sound good only if the tones form good chords.
When they get still closer, the effect shifts to beats.
A trigonometric formula, long since forgotten by most
of us, expresses the addition of two pure tones as:
sin(a) + sin(b) = 2*(sin((a+b)/2)*cos((a-b)/2)).
Interpreting the formula, beats are perceived as
the average pitch (a+b)/2 modulated (pulsed) at the
difference frequency (a-b). If you are paying close
attention and noticed the disappearing 1/2, cos(a-b)/2
has two amplitude peaks per cycle, so the modulation
is perceived to be at frequency (a-b) not (a-b)/2.
When you listen to a mixture of slowly changing tones
on a dual binaural beat
instrument, fascinating beat effects are heard.
Binaural beats
result when pure tones at slightly different pitches
are heard by the two ears. The effect is different
from a mixed tone beat phenomenon,
because the tones are heard and processed separately
by the auditory apparatus. Our mechanism for localizing
the source of a sound depends on detecting differences
of arrival times of the sound waveform -- two tones
of the same pitch but at different phases will be
perceived as being inside the head, closer to the
ear in which the sine wave peaks first. Tones of slightly
different pitches appear to have constantly shifting
phase, and the source appears to move back and forth
within the head at the rate of the difference of the
pitches. This is commonly but inaccurately described
as "hearing the difference frequency". You can experiment
with this effect with a light and sound machine that
generates controlled sine wave binaural beats.
Brain waves
are the voltage patterns generated by the brain. The
brain contains some 100 billion neurons which operate
by generating and passing electrical signals. The
summation of all this electrical activity results
in signals that can be detected and recorded outside
the brain. In analogy to the recording of the activity
of the heart in an electrocardiogram (EKG), the recording
of the brains activity is called an electroencephalogram
(EEG). The EEG pattern is popularly referred to as
"brain waves". Brain waves appear as irregular, somewhat
repetitive waveforms, and are a mixture of many frequencies
from less than 1 to more than 40 Hertz. Different
brain wave patterns have been found to be associated
with different states of awareness. Several frequency
ranges have been identified and given names by neurologists:
Brain
Wave States |
| Name |
Frequency
Range |
Subjective
Experience |
| delta |
0.5-3 |
Sleep |
| theta |
3-7 |
Imagery, suggestibility |
| alpha |
7-13 |
Relaxed awareness |
| low beta |
13-18 |
Alert awareness |
| SMR |
12-15 |
Sensory-motor rhythm |
| high beta |
18-30 |
Super alert, tense |
| gamma |
30 and up |
hyper alert, possible creativity |
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C
Cautions
(This material was taken from the Mind Machine Buyer's
Guide, courtesy of Neuro-Technology Research). For
individuals, light and sound stimulation has been
proven to be extremely save and beneficial. However,
there are a small percentage of individuals with undiagnosed
photic epilepsy who experience their first seizure
when exposed to pulsing light. Flashing traffic lights,
video games, emergency vehicle lights, and dance hall
strobe lights have all initiated seizures in such
individuals. Therefore, if you experience any uneasiness
or nausea during your first light and sound experience,
take off the glasses immediately and end your session.
Consult your physician for a diagnosis and proper
medical prevention. Also, seek your doctor's supervision
before using a light and sound device if you: have
ever experienced any form of seizure disorder or epilepsy;
have ever suffered any type of head injury or concussion;
are presently or have recently taken prescription
or illegal psychoactive drugs, such as barbiturates,
tranquilizers, or stimulants of any type; are sensitive
to bright or pulsing light, or find that such light
can produce headaches or other discomforts; have a
pacemaker or suffer from any form of cardiovascular
problems including cardiac arrhythmia's or other heart
disorders; have a history of mental disorders and/or
hallucinations; suffer from any major health problem.
Microfirm makes no medical claims for any of its products.
We advise you not to use a light/sound machine to
try to heal yourself. They are a powerful self-improvement
tool and can help you achieve deep states of relaxation,
but they can in no way replace the knowledge and expertise
your physician or other health care professional provides.
Color Pulse
A feature that has the device blink the lights to
any music source. It creates a pleasant experience
because most individuals use it to blink the lights
to their favorite music. This however, is not very
effective for other than entertainment purposes, because
music in general is not composed with the relaxation
frequency and the timing involved that is used in
designing AVS Sessions.
ColorTrack is a setting on the PHOTOSONIX ColorTrack Glasses where the color will track (and change with) the frequency changes during a session
Chords are
combinations of tones that (hopefully) sound harmonious.
Harmony occurs when the fundamental pitches of the
tones are in ratios of small integers, such as 2/1
(octave), 5/3 (sixth), 3/2 (fifth), 4/3 (major third),
or 6/5 (minor third). Most people hear tones closer
than a minor third as dissonant. When tones get still
closer in frequency, beats occur.
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D
Download
is the process of sending sessions from a PC computer
over a COM port to a light/sound system. This allows
new sessions to be installed easily. Many PHOTOSONIX
products feature downloading. You can also download
sessions from our web site here.
Dual monaural
beats occur when two closely spaced pitches
are mixed in the same ear, beats are heard at the
difference of pitches. The dual monaural beat tone,
new and unique to the Nova Pro 100, sends P1 and P1+F1
to the left ear, creating monaural beats at F1, and
P2 and P2+F2 to the right ear, creating monaural beats
at F2. In addition, the left eye lights blink at the
F1 rate, the right eye lights at the F2 rate, for
a true dual stimulation frequency experience.
Dual binaural
beats is a tone selection with two binaural
beat generators running at the same time. Each
ear receives two tones, so you hear chords or a beat
interaction in each ear, plus the four different binaural
beat offsets (each of the two left ear tones against
each of the right ear tones). This may seem complex
and confusing, but it sounds great -- dual binaural
beats with pitch ramping are a fun medium to compose
in and listen to.
Duty cycle
refers to the portion of a stimulation cycle that
the light or sound is "on". For example, a duty cycle
of 40% means that the stimulation is on 40% of the
cycle and off for 60% of the cycle. Some light/sound
machines provide duty cycle control and it does have
an impact on the resulting sensation.
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E
F
Features
of light/sound systems include the number and variety
of the built-in sessions,
the number and range of the controlled stimulation
parameters (frequency, volume,
intensity, tone,
pitch, phase,
duty cycle), starting and
stopping sessions with gently ramped volume and intensity,
an audio synthesizer with sine
wave sound, whether or not the system permits
the user to create custom sessions, whether or not
sessions can be downloaded from a personal computer.
All of these features should be considered when deciding
on a personal light/sound system.
Fill-in-blanks
is a technique of creating light/sound programs by
selecting one of a number of available program profiles,
and specifying the frequency range and control options
to be used. Thus a custom program can be created with
four menu selections. Exclusive on the Nova Pro. We
must tell you however that if you own a computer and
our LS Designer software, you will not want to use
the Fill-in-blanks feature. The PC programming capability
is a much easier, faster and especially a very accurate
way to create sessions.
Frequency
is properly the rate at which any periodic event repeats,
but in light and sound machines it is used more specifically
to refer to the primary rate of visual and auditory
stimulation -- to the eyes, it is how fast the lights
are flickering, to the ears, it is how often the sound
is pulsed on and off, (pulsed tones) or how often
the amplitude is modulated (binaural beats). Frequency,
like pitch, is measured in Hertz.
The frequencies of stimulation in light/sound systems
are in the brain wave frequency
range.
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G
Ganzfield
is an effect discovered by German scientists in the
1930s, in which the eyes are exposed to a totally
uniform visual field, with no edges, color changes,
or movement. This can be achieved by looking up at
the sky on a clear, cloudless day, or with very specially
constructed illuminated glasses. The circuitry in
the brain that is constantly scanning the visual field
for edges and movement finds absolutely nothing, and
shortly shuts visual sensation off, as the eye responds
primarily to changes. Soon the subject cannot tell
if his eyes are open or closed, and altered states
of consciousness result. Light sound glasses with
the lights left on have sometimes been advertised
as "ganzfield", but the effect produced by this technique
is definitely not true ganzfield or even close.
Gentle on/off
refers to starting a session by slowly ramping on
the sound volume and light intensity, and ending a
session by slowly ramping them back off. This feature
makes the transition into and out of a session more
pleasant, and prevents sudden jerky endings that can
destroy the effect of a session.
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H
hemiStim The
hemiStim glasses utilize the left and right visual
field LEDs in a pattern that targets the left and/or
right hemisphere independently. Different frequency
stimulation of the hemispheres is thus possible.
Click here to see
an illustration of the way your eyes are wired to
the brain
The hemiStim glasses allow the left or the right
visual field LEDs on both eyes to light simultaneously
thus stimulating the hemispheres independently. The
glasses are used with your eyes open, or the effect
is lost.
Most widely used with EEG equipment, the hemiStim
glasses also work with the PHOTOSONIX MidiStim interface
unit and the Nova Pro 100.
Hertz used to
be called "cycles per second", meaning the number
of times a repetitive event occurred per second. Then
someone noticed that physicist Heinrich Hertz (1857-94)
had no measurement unit named after him, so he was
appropriately immortalized, giving opportunities for
bad puns: Crank up the frequency till it Hertz. In
sound, Hertz is probably number one, but amplitude
is a close second and tries harder.
History: The
effects of flickering light stimulation have been
known for a long time. Ancient shamans knew that flickering
games can cause hallucinations. Around 200 A.D. ,
Ptolemy noted that the flickering of sunlight seen
through the spokes of a spinning wheel could cause
patterns and colors to appear to the observer, and
could produce a feeling of lightheadedness and euphoria.
In modern times, (1940's and 50's) neuroscientist
W. Gray Walter used a strobe light to create flickering
light stimulation, and noted that the brain wave pattern
of the whole cortex was changed, not just the area
associated with vision. Experimentation in the 1960's
and 70's showed that adding pulsing sound enhanced
the experience. The invention of the microprocessor
made it possible for inexpensive light/sound devices
to be produced, and hundreds of thousands of people
have tried them. See the references, especially Megabrain
by Micheal Hutchison, for more information in this
area. Some of the above was extracted from Megabrain.
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I
Intensity
refers to the brightness of the light stimulation.
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J
Just scale
is a seldom used musical scale
that has seven notes per octave,
and is designed to make chords relative to the base
of the octave come out right. The Just scale is used
in PHOTOSONIX dual binaural beat machines to get better
chords, and also because the
integer pitches of the Just scale make integer binaural
beat offsets work better. (With a pitch ratio of 1.059
you don't get many integer pitches). See also tempered
scale.
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K
L
Light frames
or Stimulation Glasses are eyeglass frames with light
sources mounted inside in front of the eyes. The lights
flicker on and off during a session at the stimulation
frequency. See the page on Stimulation
Glasses.
Light/Sound
Designer is an optional software package
for PHOTOSONIX downloadable systems. It allows sessions
to be designed in a spreadsheet format on a PC computer
(under Windows), displayed graphically, stored in
a disk format compatible with many popular spreadsheets,
and downloaded via a COM (RS232) port to the system.
Far and away the best PC software package for Light/Sound
session design.
Light/Sound
Librarian is a software package furnished
free with PHOTOSONIX downloadable systems. It helps
organize sessions, set up downloads of multiple sessions,
and print session lists for a downloadable system.
Free with any PHOTOSONIX session library.
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M
Mind Machines
are devices that influence your state of mind using
specially designed light and sound stimulation. We
prefer to call them light/sound machines, and do throughout
this site. Flickering lights and pulsating sound have
been used for centuries to influence moods, from music
for relaxation to adrenaline-raising dances around
the tribal fire. Light/sound systems have the advantage
that the stimulation is more controlled, better designed
for its purpose, and you don't have to hire a band.
They are very effective relaxation tools, a good assist
to meditation, and can aid the learning process.
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N
O
Octave is a
interval between notes that has a 2/1 frequency ratio
(e.g. 220 to 440 Hertz). In the
tempered scale there
are 12 total notes in an octave, seven "white key"
or natural notes and five "black key" sharps and flats.
The name octave comes from counting one too many white
keys, or maybe because "heptave" just doesn't sound
good.
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P
Phase is the
timing relationship between the different stimulation
channels --the two eyes and the two ears. When pulsed
sounds are selected, there are six phase settings
available.
Stimulation
Phases |
| Name |
Abbreviation |
First
half cycle |
Second
half cycle |
| Synchronous |
IN |
Both eyes and ears |
none |
| Alternating |
RL (right-left) |
Left eye and ear |
Right eye and ear |
| Front-back |
FB |
Both eyes |
Both ears |
| Cross |
CR |
Left eye, right ear |
Right eye, left ear |
| Lights Alternating |
LA |
Left eye, both ears |
Right eye |
| Sound Alternating |
SA |
Both eyes, left ear |
Right ear |
Pitch refers
to the frequency of sound stimulation, and is perceived
as "low notes" (bass) to "high notes" (soprano). The
PHOTOSONIX systems operate in the range of 64 to 960
Hertz, extended in the Nova Pro 100 to 16 to 960 Hertz.
The tones generated by the Pro systems, the Muse#,
the Halcyon and the ProTutor are based on the Just
scale, the PLI, 515 and Breathwork Explorer on
the Tempered scale.
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Q
R
Ramping refers
to changing a stimulation parameter gradually so that
"jumps" are not perceptible. Most light/sound systems
can ramp frequency, (but some still "jump" in 1 or
2 Hertz steps -- ask about this before buying). Fewer
can ramp volume and intensity, and only PHOTOSONIX
systems can ramp pitch. Listen to a dual binaural
beat session before deciding it's not important to
ramp pitch.
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S
Musical scale
refers to the way in which particular sound frequencies
are picked as the notes to be used in playing music.
An octave is a musical interval
with a frequency ratio of 2/1 (e.g. 220 to 440 Hertz).
Different cultures and musical traditions have used
many different ways of dividing an octave. Western
(this is Western as opposed to Eastern, not Country
Western) music is mostly based on the tempered
scale, with 12 notes per octave and equal frequency
ratios between adjacent notes. An interesting variation
is the Just scale, used in
some PHOTOSONIX systems.
Sessions
are programmed sequences of changing light and sound
stimulation, designed for a specific purpose such
as relaxation, alertness, sleep, etc. Sessions typically
last from 15 to 45 minutes, and some systems allow
the user to vary the running time. While a session
is running, the session programming controls most
of the operation of the system, although some features
may be left to operator control. The variety and quality
of the built-in sessions on a light/sound system has
a profound effect on how well the machine will work
for you. The sessions in the PHOTOSONIX systems are
unique in that musician/composer Chris Oliver has
used pitch to enhance the experience.
Sine wave sound
refers to pure tones consisting of a single frequency.
When you play a musical instrument, the notes have
a fundamental frequency and many harmonics. The result
is not a sine wave, but on most instruments the result
sounds pleasing. On a light/sound system that does
not have sine wave sound, the alternative is usually
square wave sound (on or off), not because it sounds
good (it doesn't) but because it's easy to make on
a computer. Mixed tone beats and binaural beats don't
work as well on non-sine-wave sound either. All PHOTOSONIX
systems feature sine wave sound.
Soundscapes
is a name commonly referred to digital "nature sounds"
recording in products such as baby room soothing
sounds devices, general background sounds devices
and sometime alarm clocks. A small nature sound bit
(rain, forest, ocean, waterfalls etc.) is recorded
on a chip and repetitively played back. The Sharper
Image recent introduction was such a product with
added glasses that increased/decreased the intensity
in a smooth pattern. Although nature sounds are not
designed with certain frequencies in mind, the repetitive
sound and light pattern are soothing and work well
for quiet entertainment.
Surf is a mixture
of lots of pitches -- the synthesized surf sound in
PHOTOSONIX systems is an approximation to pink noise
(random noise with equal energy in each octave), cut
off at about 1000 Hertz.
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T
Tempered scale
is the musical scale used in modern western music.
There are twelve notes per octave with a constant
frequency ratio between adjacent notes (the twelfth
root of 2, or about 1.059). This approach has advantages
in playing music in different keys, but does not make
chords come out as well as they could. An interesting
alternative is the Just scale,
used in some PHOTOSONIX systems.
Tone refers to
the type of sound stimulation used. The tones used
in PHOTOSONIX systems are:
- Pulsed tone - sine wave tone
at the selected pitch, pulsed at the selected frequency,
with the selected duty cycle.
- Pulsed surf - a surf sound pulsed
at the selected frequency, with the selected duty
cycle.
- Alternating tone/surf - the
above two tones, alternating in each ear.
- Pulsed chord - a chord with controllable
base pitch and tone separation, pulsed at the selected
frequency and duty cycle.
- Binaural beats - the ears receive
pitches differing by the selected frequency.
- Binaural beats with tick - binaural
beats with a metronome tick at the selected frequency.
- Dual binaural beats - each ear
receives two pitches, with lots of chord and beat
interactions
- Binaural beats with surf - binaural
beats with a surf background. This one is unique
to PHOTOSONIX and really nice.
- Monaural beats - Each ear hears
two tones mixed together, with different base pitches
and different frequency offsets. This allows controllable
monaural beats in each ear. The eyes are stimulated
at different frequencies as well.
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U
V
Visuals refer
to the shifting, colored patterns perceived when you
look at the flickering lights on a light sound system.
The patterns are optical illusions caused by the interaction
of the flicker rate with the sensing and processing
rate of your eyes and brain. You may have seen a child's
top with radial black lines, that when spun, gives
the appearance of changing colors. That is a similar
effect. The visual images from a light sound system
can be very impressive ("hey, wow, look at this")
and contribute a lot to the enjoyment of using the
system. A session that creates a good light show is
imaginatively said to have "great visuals".
Volume means
what you thought it did -- the loudness of the sound
stimulation.
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W
X
Y
Z
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